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TFR Events Horseman

In-game events are what drive the First Regiment's role-playing plot development. Due to the premise of our guild, most of our events will reflect the various duties of a provincial military regiment; however, we do delve into a variety of role-playing niches that our specialized divisions are based upon; be it magical research, religious gatherings, or other concepts drawn from the Warcraft universe.

While the guild’s plot lines are driven by events, individual members are encouraged to develop their characters’ stories by interacting with the other members of the guild outside of structured events. The First Regiment often establishes a garrison or base camp wherever it is currently deployed to provide members with a designated meeting spot for spontaneous role-play. Members who develop strong relationships with their fellow guild members and superiors through regular role-play outside of events also have a higher chance of being promoted in the guild.

Please view the Mission Board for a list of available mission events to host.

Please view the D20 Page for an explanation of the guild's dungeon master system.

Event Categories[]

The different categories of events that may be hosted by guild members are listed below. Keep in mind that an event may fall into multiple categories.

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TFR Social Events Bar

Social Event[]

(Private)
Social events such as campfire or tavern gatherings may be hosted by anyone. Members are encouraged to role-play with one another outside of structured events, but scheduled, structured social events may help to break the ice for some individuals. This could be a visit to a tavern, a campfire story night, or planned party, dance, or ball.

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TFR Events Large Patrol

Patrol Event[]

(Private)
A patrol event is one in which soldiers ensure that control is maintained around camp or along primary paths of travel. Enemies may be encountered by surprise and fought while on a patrol, but the purpose of a patrol event is not to attack a known objective. Combat encounters may be role-played out through a dungeon master, RP-PvP, RP-PvE, or freeform emotes. Patrols around an established base camp may be hosted spontaneously without scheduling a formal event, but corporals and above may direct these efforts as scheduled, structured events. Privates may only host patrols under the supervision of an NCO or officer and are restricted to the Kingdom of Stormwind and its territories.

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TFR Events Camp Detail

Camp Detail[]

(Corporal)
There are several responsibilities that soldiers must take on at their currently deployed camp, such as building fortifications, repairing equipment, tending to wounded soldiers, or preparing meals from provided rations. While most camp detail duties can be spontaneously role-played out by anyone without scheduling a formal event, corporals and above may direct these efforts as scheduled, structured events.

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TFR Events Resource Gathering Miner

Resource Gathering[]

(Corporal)
When on deployment or at home, there may be an expressed need for common or special resources such as food, metals, herbs, or magical reagents. Resource gathering events may be carried out via dungeon master, RP-PvE, or by freeform emotes. Resource gathering may be carried out as spontaneous role-play by anyone if a need for certain resources is expressed, but corporals and above may schedule and host structured resource gathering events.

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TFR Events Training Lecture

Training Lecture[]

(Corporal)
A training lecture is a presentation of information and fielding of questions to soldiers for the purpose of education. Corporals and above may host lectures on approved subjects and materials while privates must be given direct officer permission to do so. Soldiers should be given hands-on experience doing what they are being taught during the event, be it formation instruction, a weapons demonstration, or other interactive learning. Training events must be led in-character by a ranking corporal or higher, though a private may host a training event if given direct officer permission.

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TFR Events Field Exercise Picture

Field Exercise[]

(Corporal)
A field exercise is a special training where soldiers are pitted against one another or given a major objective to complete in order to utilize previous training. Field exercises may be carried out via dungeon master, RP-PvP, or by freeform emotes. Field exercises must be led in-character by a ranking corporal or higher.

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TFR Events Multi Guild Event

Multi-Guild Event[]

(Sergeant)
A multi-guild event is one in which the regiment either cooperates with or engages another group of players that are not in the guild, be it in freeform emote combat, in-game RP-PvP, or dungeon mastered combat. Field exercises must be led in-character by a ranking sergeant or higher.

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TFR Mission Event Fel Bat

Mission Event[]

(Sergeant)
A mission event is one in which a military or significant other objective is its primary focus, be it attacking an enemy position, performing reconnaissance, assisting an ally, obtaining a special item, or defending a location from enemy assailants. Mission events must be led in-character by a ranking sergeant or higher, but the plot of the event may be written and directed out-of-character by any member with direct officer permission. Mission event prompts that any member may host out-of-character will be posted on the Mission Board page and forum.

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TFR Events Division Event

Division Event[]

(Division Member)
A division event is one that pertains exclusively to one or more divisions of the guild. While each division handles credentials differently, members that are not part of a division must seek permission from that division’s leader and officers if they want to host an event that would affect that division.

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TFR Events Campaign Events

Campaign Event[]

(Knight-Lieutenant)
An event-driven plot line is considered a campaign when it consists of several consecutive mission events that culminate in the completion of a broader goal. Campaigns may last several weeks or even months, and are always led in-character by the guild’s officers. It is expected that all members restrict their role-play to the in-game zone where the events of a campaign are unfolding. Members may seek permission from the guild’s officers to leave the “deployment area”, but are expected to role-play with their guild members at camp or while completing other deployment duties.

Event Leadership[]

The First Regiment does not allow any member of the guild at the rank of private or lesser to schedule an event without first acquiring permission from an officer ranked lieutenant or above. Those who fall below the minimum rank threshold listed for a specific event type may coordinate with an appropriately ranked member. Any member of any rank who wishes to host an event must complete the following:

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1.) Write a brief summary of what you plan to do at the event.

This summary should include:

  • What event categories the event would fall under.
  • Where the event will be hosted.
  • The general plot of the event.
  • If combat will be part of the event, and if so, what mechanics will be used.
  • If hosting a training event, provide what documents you plan to train from if applicable.
  • Any other requirements for the event, such as a need for a mage or priest to be present.

2.) Submit your brief summary to an officer of the guild.

You need their permission to host your event. If they determine that your event would revolve around a guild division, you will likely be asked to approach the division leader for permission to host your event and advice regarding that division.

3.) If approved, post your event on the in-game calendar.

You should make sure that your event will not conflict with any others on the calendar.

4.) Host your event!

Members who fail to show up to their own scheduled event without good reason will likely lose their event-hosting credentials for a period of time.

5.) Write a report on the guild forums.

Members who host events are encouraged to write reports about them on the guild website forums. An event report should contain the time, place, a list of who participated, and a brief summary of what happened at the event. Event reports greatly assist the staff and officers in their efforts to chronicle guild history. Those who regularly lead events and submit reports to guild standards have a much higher chance of being promoted in the guild.

A template for writing reports can be found in the Official Reports Forum!

F.A.Q.s[]

What time does the guild typically host events? When can I host my events?

So long as your event is something that is justifiably held at your rank (or with a higher rank co-running the event!) just about any time of day is fair game. While many of our major events will be held at 8pm server time, any time from 6pm-8pm server is the "prime time" for the guild in general. Hosting events at varying times is encouraged in order to ensure that members of all time-zones and schedules are able to attend something regularly. There is certainly also nothing wrong with hosting an event that is held at the right time for you to host it. In fact, as long as there is some time in between, more than one event a day might even be hosted! If you're interested in stacking multiple events on the same calendar day, however, you should contact whoever is running the other event as well just to be clear of any conflicts and to ensure your run times will not conflict.

I have a campaign idea but I'm not staff ranked. Can I still introduce a story line as a build up?

Once you determine your event permissions from this page, you can certainly throw storyline elements into your events. Furthermore, you may also work with members of a higher rank to host events that you yourself may be unable to do on your own. For example, if you are a Private and you need a "Mission Event", you can draft the event and propose it to an officer. It will still have to be run in-character by a Sergeant or higher, but you may be given special dispensation to Dungeon Master the event.

What is the typical timespan between campaigns? I really enjoy the multi-guild role-playing aspect, so is it a bi-monthly thing, or just randomly set up as time passes?

I wouldn't say there is really a "typical timespan" to speak of between events. We try to ensure that a fair amount of time is given for R&R and simpler events which varies depending on the length of the campaign that preceded it; I'd estimate that is usually about one to two weeks minimum. If we don't have a campaign prepared, or if we don't have enough time to run a campaign between something pre-scheduled (such as a campaign being run by a specific officer that is set to fit their personal schedule, or an inter-guild/server campaign) then it will be delayed further.

I reckon the best answer I can give you is truly that "campaigns are begun when they are ready to be."

What is the policy on attending other campaigns that have been listed on the community calendar on other discords? Are we allowed to attend? If so, do we do so in uniform?

Yes, you can attend! Be sure that it does not conflict with our guild's planned activities, and more importantly, remember that you are still a member of our guild who represents us and, as such, are expected to continue to follow our rules and behave in a manner that is acceptable to the Blizzard TOS and our guild rules. Just because you were there without the rest of the guild does not mean you are exempt from our policies and if you tarnish the guild reputation, it will be dealt with just like if you were at one of our own events - if not more harshly. You should also wear our uniform if it is applicable.

What is your advice for being an event leader or Dungeon Master?

The following advice is composited from statements given by multiple officers. More may be added to this answer in the future!

You must be willing to put yourself out there, make mistakes, and accept critical feedback without taking offense. If you consistently work at it, you will see tremendous improvement over time if you take that into consideration and implement improvements.

Another thing is that sometimes new Dungeon Masters try and over-structure things. You need to allow for people in the event to influence what happens, and you need to be able to improvise when people to unexpected things. This doesn’t mean you should not have a clear understanding of what you want to do and accomplish before you begin the event, but you must be willing to take peoples actions into consideration.

You should also be sure to take the numbers in attendance into consideration when beginning your event. An event can be fun whether there are two people for forty just by making sure you adjust your plan to take that into consideration. As an example, if you were planning on a siege type battle and only a couple people show up? No problem! Consider using NPCs to fight the main battle, and have the attendees use it as a distraction to go in through a hidden entrance. The same thing can be done in reverse!

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